Trial & Improvement

 

This is a way of finding the solution to an equation or a puzzle by “educated guesswork”.  Always arrange your work in a table.  Use common sense to make a reasonable first guess

 

eg.1      solve  

            first guess  to 2dp

 

 

 

 

3

27

too big

2

8

too small

 must be between 2 and 3, but closer to 3, so try 2.8

 

 

 

 

 

2.8

21.952

too big  try 2.7

2.7

19.683

too small

 must be between 2.7 and 2.8 so try 2.75

 

 

 

 

2.75

20.796875

too big  try 2.74

2.74

20.570824

too big  try 2.73

2.73

20.346417

too big  try 2.72

2.72

20.123648

too big  try 2.71

2.71

19.902511

too small

 must be between 2.71 and 2.72 etc

 

Look at the question to see how many decimal places are needed for  and keep going until you have an answer that is more accurate and then round off.  For this example, the answer needs to be to 2dp, so we need one more decimal place to know whether to round up or down.

 

So, try  , which is too big.  This means that  must be less than 2.715 ie. 2.714 or lower.  2.714 rounds down to 2.71 so the answer is  (2dp)

 

eg.2 solve  (2dp)

 

 

 

2

6

too small  try 3

3

12

too big  try 2.8

2.8

10.64

too small  try 2.9

2.9

11.31

too big  try 2.85

2.85

10.972

too small  try 2.86

2.86

11.039

too big  try 2.855

2.855

11.006

too big  try 2.854

   or lower

           (2dp)

 

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